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Tutorial Statistics
This tutorial will show you how to using the Irrlicht graphics engine to load in quake levels into Cinema4D (including the mesh, materials and textures) and then export that back out again to the Irrlicht graphics engine to preview how your game level will look in Irrlicht. You will learn about creating polygon objects, materials and textures in Cinema4D and how to access the data again for exporting. More detail...
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