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This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with Transfer Maps tools.
http://en.9jcg.com/comm_pages/blog_content-art-51.htm
Tutorial Statistics
"Transfer Maps" uses two meshes, one is a high polygon count model with high quality details and another is a low polygon model. The idea is to transfer surface details from high polygon count model to the lower one by generating a map called "Normal Map". The map is then applied to the lower polygon count model, when the low-poly model was rendered, the details will be shown in the final render. It is very useful in a real-time game engine where lower polygon count means better game performance. More detail...
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