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UV layout techniques to solve UV distortion problems caused by polygon smoothing in Maya.
http://en.9jcg.com/comm_pages/blog_content-art-39.htm
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There has been discussion again on Maya highend3d mailing list about the UV distortion caused by polygon smoothing in Maya. I have been working on this problem and devising solutions for a recent production, and as it's hard to explain verbally in a reasonably short email I thought it would be best to sum it up in some tutorial. More detail...
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