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In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a sphere with the following specifications.
http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
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Category: Lightwave/Modeling
Submitted on: 2008-04-21 11:08:37
Submitted By: Devesh Khanna
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Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
With the objects button (at the bottom) selected, open item propeties for your planet and set render subpatch level to 5.
Now open up the surface editor. You should have only one surface, Default. Leave it that way. Enable Smoothing for Default. Set Bump at 200%, and open up the bump texture window. Create a Procedural texture, and adjust the settings to match the picture's. Also set the texture scale to 250mm for X, Y, and Z. More detail...
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