In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model. http://tomz3d.bizhat.com/NormalMapModeler.html
I created a new layer by clicking the blank page on the bottom of the layer TAB. http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
In our first Tutorial we will be creating a Glass Bowl, and here are some of the things you get to learn and use. http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3d_grap...
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a sphere with the following specifications. http://www.prodesignhost.com/tutorials/3d_studio_max_tutorials/3D_Grap...
This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider. http://www.3dluvr.com/content/article/121
This tutorial will guide you through some quick and easy steps necessary to setup a Global Illumination scene for care-free compositing. http://www.3dluvr.com/content/article/108