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  • Category: Maya/Textures

  • Submitted on: 2008-04-24 02:42:37

  • Submitted By: Devesh Khanna

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Tutorial Detail ( View Tutorial )

"Transfer Maps" uses two meshes, one is a high polygon count model with high quality details and another is a low polygon model. The idea is to transfer surface details from high polygon count model to the lower one by generating a map called "Normal Map". The map is then applied to the lower polygon count model, when the low-poly model was rendered, the details will be shown in the final render. It is very useful in a real-time game engine where lower polygon count means better game performance.   More detail...




  

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