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<!DOCTYPE HTML> <html> <!-- Mirrored from www.tutorialspoint.com/cgi-bin/practice.cgi?file=html5-32.htm by HTTrack Website Copier/3.x [XR&CO'2010], Thu, 01 Sep 2011 14:42:57 GMT --> <!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=UTF-8"><!-- /Added by HTTrack --> <head> <script type="text/javascript"> function drawShape(){ // get the canvas element using the DOM var canvas = document.getElementById('mycanvas'); // Make sure we don't execute when canvas isn't supported if (canvas.getContext){ // use getContext to use the canvas for drawing var ctx = canvas.getContext('2d'); // Draw shapes ctx.beginPath(); ctx.moveTo(75,25); ctx.quadraticCurveTo(25,25,25,62.5); ctx.quadraticCurveTo(25,100,50,100); ctx.quadraticCurveTo(50,120,30,125); ctx.quadraticCurveTo(60,120,65,100); ctx.quadraticCurveTo(125,100,125,62.5); ctx.quadraticCurveTo(125,25,75,25); ctx.stroke(); } else { alert('You need Safari or Firefox 1.5+ to see this demo.'); } } </script> </head> <body onload="drawShape();"> <canvas id="mycanvas"></canvas> </body> <!-- Mirrored from www.tutorialspoint.com/cgi-bin/practice.cgi?file=html5-32.htm by HTTrack Website Copier/3.x [XR&CO'2010], Thu, 01 Sep 2011 14:42:57 GMT --> <!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=UTF-8"><!-- /Added by HTTrack --> </html> |