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C and C++ Tutorials :
C and C++ Tutorials
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A header file is any file that ends with the .h extension and contains C declarations and macro definitions that are going to be shared.
http://easyctutorials.com/the-mysteries-of-header-files/
The problem with a lot of code is that it is not written in a maintainable way.
http://easyctutorials.com/the-art-of-writing-maintainable-code/
Pointers are memory cells that hold offsets of other memory cells.
http://www.furix.net/c-simple-pointers-part-i
Everyone knows that creating a window is not an simple task but a rather tedious one.
http://www.furix.net/c-win32-api-wrapper
Ok, for those who do not know already, the simplest way to simulate a key press is by using the Windows API function.
http://www.pixel2life.com/publish/tutorials/778/_c_simulating_keys_sim...
Function templates act like general templates and are for functions.
http://forum.codecall.net/c-tutorials/7105-using-template-function.htm...
Preprocessor directives are not program statements but directives for the preprocessor.
http://forum.codecall.net/c-tutorials/7108-preprocessor-directives.htm...
So here is four short programs that simply output these arguments.
http://corymathews.com/index.php?p=21
This is a comprehensive tutorial to guide newcomers to game programming.
http://www.cpp-home.com/tutorial.php?17_1
This article introduces some brand new approach to the basic isometric scrolling and object sorting.
http://www.cpp-home.com/tutorial.php?47_1
Originally, this article was meant to instruct you on how to make a good game design document.
http://www.cpp-home.com/tutorial.php?206_1
In part one of the series, we created the game idea that is to be the focus of this article series.
http://www.cpp-home.com/tutorial.php?266_1
Discusses solidifying and clarifying your design with a design document.
http://www.cpp-home.com/tutorial.php?275_1
This is a simple introduction to making multi-platform games with the SDL.
http://www.cpp-home.com/tutorial.php?154_1